UX designers and researchers must work closely together over the course of the product development process. There is a natural back-and-forth rhythm to their shared work as designers create increasingly high fidelity prototypes and researchers validate each round of designs. However, that back-and-forth pattern (design-validate, design-validate, repeat) sometimes leaves room for communication vacuums and breakdowns. Like a game of hot potato, it can result in overly hasty product pass-offs, without enough knowledge-sharing and context overlap.
This can happen even when everyone on your team is working with the best of intentions. The most common tendency is for the design process to pull too far ahead without researcher involvement. In this situation, it’s as if the designers are throwing each round of work over the wall to the research team, without sufficient context to guide the researchers’ work. The funny thing is, designers often make this misstep because they don’t want to waste the researchers’ time. So they work to get a design fleshed out enough that it is (in their mind) worth testing before involving the researchers at all. Unfortunately, the unintended result is often that the designer goes too far down a particular path without validating all the underlying assumptions upon which the design is built.
In addition, designers who pull too far ahead miss out on getting the researchers’ input about which prototyping tools are most useful for a given scenario, workflow, or set of problems. For example, let’s say a designer has a specific goal of determining whether users can understand where they are in a step-by-step process. Without consulting her UX research colleagues, the designer spends two weeks building a high-fidelity, linear prototype. The problem? The prototype doesn’t allow users to go back and forth as they explore the process. What the researchers really needed was an interactive prototype. Without it, they aren’t able to test the designer’s question fully or efficiently. This limits the usefulness of the UX research because the designs aren’t optimized to answer the right questions. The options now are to move forward with substandard data or spend more time and money reworking the prototype so that it’s more suitable for testing. None of this would have been a problem if the designer and researchers had simply worked together earlier in the process.
Including researchers early on during design reviews allows them to become more familiar with your design problem, resulting in less time spent bringing them up to speed on the user problems you are trying to solve and the various flows in a prototype. Your researcher becomes a stakeholder when they are familiar with a feature and how your users want to use it. Essentially, they serve as a voice for users. The more frequently you consult them, the more your team’s design decisions will be shaped by your users’ needs.
Early, frequent collaboration between UX researchers and designers helps researchers understand the goals and expectations needed to do quality work. It gives them the chance to guide designers in determining the fidelity and form necessary to achieve quality test results (as in our example above). In addition, when researchers actively share their process and results with designers, the designers grow in their understanding of what researchers need in order to conduct the most revealing research. The result is a speedier design process and a better end-product, too.
Product owners who want to bring their UX designers and researchers into lockstep should take the following steps with their teams.
Creating an environment in which your UX researchers and designers are working in lockstep is really all about fostering excellent and continuous communication throughout the product development process. Building this muscle yields more efficient internal processes and stronger, more user-centered products. Want to learn more about how Openfield’s highly collaborative approach? Drop us a line.